We'll also include the download/install sizes, because if you're looking for a quick GPU test you probably don't want to download 100GB or more of data. We'll stick with games released post-2015, but here's a bunch we use or have used in the past, in alphabetical order. Of course you need to own most of the games in question to be able to use them, but here are a bunch of games with built-in GPU tests. But if you're mostly just curious to see how much performance has changed with an upgrade, the built-in benchmarks certainly suffice. You can still use OCAT to log frametimes, which we recommend as a universal way of collecting performance metrics - plus it allows you to control the start/stop points for frametime logging. If you're after easy GPU tests, however, it's best to just pick one of a relatively large number of games that have built-in benchmarking tools. But if you're only looking at your own PC, pre- and post-upgrade, it's pretty painless. We've tested Doom Eternal and Minecraft RTX using the methods we'll describe here, which can take dozens of hours if you're testing lots of different GPUs. Also, some games have a locked framerate or a framerate cap, so benchmarking something like Cuphead isn't going to be particularly meaningful unless you're just trying to confirm that you're able to hit a steady 60 fps. The main key is to find a repeatable section and test it multiple times. With OCAT in hand, any game can be used for GPU testing purposes. (Image credit: Tom's Hardware) Games for GPU Tests Tweaking your fan speed / cooling curve is a great way to reduce GPU temperatures and potentially improve performance, though it comes at the cost of more fan noise. Afterburner works with pretty much any GPU made in the past decade or more, while Precision X1 only works with Nvidia GPUs, which means we typically prefer Afterburner. utilities and just use MSI Afterburner, or maybe EVGA Precision X1. We generally skip the Asus, Gigabyte, ASRock, Sapphire, etc. Many graphics card vendors have custom software that only works with the specific brand of card you purchase, but not all of those software packs offer the same level of tuning. One other tool you still might want is something for overclocking or tuning your GPU, to help improve your benchmark results. But it's not really necessary for GPU tests. HWiNFO64 is your one stop solution to monitoring just about every other component, including motherboard sensors, CPU clocks, and more. Also note that games that use the Vulkan API aren't compatible with framerate overlays in our experience they won't necessarily fail to run, but you won't be able to make the overlay actually appear on screen.īecause PresentMon and its derivatives already capture so much data, there's no need for additional tools like GPU-Z or HWiNFO64, though both are still handy to keep in your back pocket. If you want a framerate counter in the corner, you can give it a shot, but you'll know there's a problem if the game stops launching. Microsoft Store UWP apps and anything else with heavy DRM will often fail to start if the overlay is enabled, so we run without the overlay. One important thing to note is that a lot of games do not like the overlay functionality built into these programs. We've standardized on using OCAT for our GPU testing, but you can use FrameView or even PresentMon if you prefer. Otherwise, all three of these tools spit out the same general file format that gives frametimes, clock speeds, and a bunch of other details. AMD GPUs however report GPU-only power consumption, which can mean a difference of anywhere from 10W to as much as 100W, depending on the specific GPU (Vega being the worst offender). We've tested graphics cards power consumption using in-line hardware to measure precise loads, and the Nvidia power figures are accurate to within a few watts for Nvidia GPUs. There are minor differences in the interfaces and functionality, with the biggest being that FrameView logs power data. OCAT was created by AMD engineers and is fully open source, while FrameView comes from Nvidia.
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